Download Agents and Peer-to-Peer Computing: First International by Gianluca Moro, Aris M. Ouksel, Claudio Sartori (auth.), PDF
By Gianluca Moro, Aris M. Ouksel, Claudio Sartori (auth.), Gianluca Moro, Manolis Koubarakis (eds.)
Peer-to-peer (P2P) computing is presently attracting huge, immense public awareness, spurred by means of the recognition of file-sharing structures equivalent to Napster, Gnutella, and Morpheus. In P2P structures a truly huge variety of self reliant computing nodes, the friends, depend on one another for prone. P2P networks are rising as a brand new disbursed computing paradigm due to their power to harness the computing strength of the hosts composing the community, and since they make their underutilized assets to be had to every other.
This booklet brings jointly 3 particularly commissioned invited articles, an creation, and revised types of the papers provided on the 1st foreign Workshop on brokers and Peer-to-Peer Computing, AP2PC 2002, held in Bologna, Italy in July 2002. The e-book is geared up into topical sections on peer-to-peer providers, discovery and supply of reliable providers, and seek and cooperation in peer-to-peer agent systems.
Read Online or Download Agents and Peer-to-Peer Computing: First International Workshop, AP2PC 2002 Bologna, Italy, July 15, 2002 Revised and Invited Papers PDF
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Extra resources for Agents and Peer-to-Peer Computing: First International Workshop, AP2PC 2002 Bologna, Italy, July 15, 2002 Revised and Invited Papers
The propagation of information is performed by the transfer of information from one peer to another. In the utilization of information phase, there are two modes; a stand-alone mode and an interaction mode. A stand-alone mode involves the use information oﬀ-line, such as playing music ﬁles. This mode does not require interaction with other peers. An interaction mode involves the interaction among peers to use applications such as chat, network games, and groupware. The number of peers involved in the interaction may be small or large, and the interaction should be conducted in a peer-to-peer manner.
The main diﬀerence with the system we propose consists in two facts: JXTA services are described using a ﬂat structure that only allows wild cards for matching strings between them. In addition, the JXTA services have to be discovered before being used which constitutes a potentially long-term agreement. WSDL  is a norm for describing web services. The description is constituted by a document that binds some parts to other documents (like protocols description). The goal of WSDL is mainly to allow programmers to describe services.
Asynchronous Communications. All invocations will be one-way. This means that calling peers do not wait for an answer. Invocations are asynchronous: a service invocation returns immediately, the calling peer continues its execution. The answer will possibly arrive later, once a corresponding service has been found and evaluated. As a consequence, in case of missing answers, peers will not know if the action has been considered by the contacted peer. In the following subsection, we describe the conceptual architecture that results from these ideas.