Download Advanced Linux 3D Graphics by Norman Lin PDF
By Norman Lin
This moment colume presents programmers who're skilled in either Linux and basic 3D snap shots strategies with a well-rounded perpesctive on 3D concept and perform in the context of programming greater interactive 3D purposes
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Additional info for Advanced Linux 3D Graphics
A rasterizer implementation factory, producing objects corresponding to the abstract interface l3d_rasterizer_2d_imp. Class l3d_rasterizer_2d_imp represents a particular implementation of 2D rasterization concepts. We use the term “rasterizer” to denote a software interface to a rasterizer implementation. A rasterizer implementation is a particular hardware or software component that draws 2D graphics primitives (triangles, lines, dots) into a frame buffer. Two important types of rasterizer implementations are software rasterizer implementations, which write directly into an off-screen buffer, and hardware rasterizer implementations, which use specialized, faster functions for hardware-accelerated pixel operations.
Again, remember that a rasterizer implementation can be either a software rasterizer implementation, directly manipulating bytes in an off-screen frame buffer, or a hardware rasterizer implementation, calling hardware API functions to instruct the hardware to draw the graphics for us. Therefore, through the rasterizer, rasterizer implementation, and screen, our program has an interface to screen and screen-drawing functionality. NOTE Theoretically, the screen object could also be created outside of the pipeline.
The majority of the modeling work in Blender is done in the 3DWindow, where geometry is interactively created in 3D, and the ButtonsWindow, where various properties and parameters can be set. See Chapters 3 and 6 for further discussion of Blender and some of the other window types. Figure 1-12: Window types in Blender and their appearance in the window header. Figure 1-13: All Blender window types open simultaneously. New windows in the Blender user interface are created by splitting existing windows.