Download 3D Engine Design for Virtual Globes by Patrick Cozzi PDF
By Patrick Cozzi
Supported with code examples and the authors’ real-world adventure, this publication bargains the 1st advisor to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA global Wind. The content material can also be priceless for common snap shots and video games, specially planet and massive-world engines. With pragmatic recommendation all through, it's crucial analyzing for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a distinct themes path in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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Extra info for 3D Engine Design for Virtual Globes
2. Extents with the same square number of degrees do not necessarily have the same surface area. (Image taken using STK. 2). 4. As mentioned in the Introduction, we use degrees for longitude and latitude, except in code examples, where they are in radians because C# and GLSL functions expect radians. Conversion between the two is straightforπ ◦ ward: there are 2π rad or 360◦ in a circle, so one radian is 180 , and one 180 degree is π rad. Although not used in this book, longitude and latitude are sometimes measured in arc minutes and arc seconds.
Make sure to upgrade to the most recent drivers. All examples compile and run on Windows and Linux. 7, respectively. 3 drivers were not available on OS X. Please check our website for the most up-to-date list of supported platforms and integrated development environments (IDEs). NET development environment, build the entire solution, then select an example to run. We are committed to filling these pages with descriptive text, figures, and tables, not verbose code listing upon listing. Therefore, we’ve tried to provide relevant, concise code listings that supplement the core content.
Please check our website for the most up-to-date list of supported platforms and integrated development environments (IDEs). NET development environment, build the entire solution, then select an example to run. We are committed to filling these pages with descriptive text, figures, and tables, not verbose code listing upon listing. Therefore, we’ve tried to provide relevant, concise code listings that supplement the core content. To keep listings concise, some error checking may be omitted, and #version 330 is always omitted in GLSL code.